Alternatives to Clive Barker's Undying for Windows, Mac, Steam, Linux, Xbox and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 25+ apps similar to Clive Barker's Undying. List updated: 3/21/2020 7:38:00 PM. Clive Barker's Undying (in the localization of Clive Barker's curse., literally Undying - Immortals ) - a computer game, designed on a modified engine Unreal Engine in the genre of mystical horror - action in the first person, developed by DreamWorks Interactive and published by Electroni. Clive Barker's Undying, free and safe download. NA: June 11, 2002; Genre(s) First-person shooter: Mode(s) Single-player: Clive Barker's Undying is a horror first-person shooter video game developed by EA Los Angeles and published by EA Games. The game was produced by acclaimed horror writer Clive Barker. He also provided the voice of Ambrose Covenant, a character in the game. Undying v1.0 ENGLISH UnProtected EXE; Undying v1.0 ENGLISH Fixed Files; More Game Fixes: Undying @ GameFix; Game Trainers & Unlockers: Undying v1.0 +2 TRAINER; Undying v1.1 +4 TRAINER; Undying CHEATS; Undying v1.0 +3 TRAINER. The installation is very simple. All you have to do is extract all the files from the zip into the Clive Barker's Undying folder. The system.ini that comes with the patch sets the default renderer to Glide and sets the highest video settings for the game so you don't have to do anything. Note: The FOV is calculated based on your current resolution and shouldn't be altered.
Clive Barker's Undying Controls
Games are not usually the haunts of natural storytellers. Even the greatest titles suffer from conventional plots with little character development - Half-Life being a prime example. Photoshop elements 3.0 download mac. Deus Ex developed a multi-layered narrative, but it still relied too much on mission-based gameplay and traditional sci-fi paranoia. The only successful attempt in recent memory is Planescape: Torment, but then that was almost an interactive novel, so important was the written word in driving the game forward.
So when someone like Clive Barker, one of the greatest horror/fantasy writers of our age, decides to try his hand at computer entertainment, you know something special is going to happen.
The Rise Of The House Of Usher
Clive Barker's inclusion in the title is slightly deceptive. Most of the story to the game was already in place when he joined the project, but his involvement has meant that Undying has become a much more sophisticated beast, with a strong main character and a more developed plot than your average game. The vision is much closer to Edgar Allan Poe and HP Lovecraftthan anything Barker has ever produced (indeed, some of his suggestions were deemed too outlandish and perverse for a mainstream audience) and is a pretty close approximation of what the two writers would havecome up with had they teamed up to create a first-person horror game - though there would surely have been a few more characters in love with their terminally ill 14-year-old cousins. The tone is close to that of Realms Of The Haunting, bringing to mind that early 20th century demonic evil personified by Aleister Crowley.
You play the part of Patrick Galloway, an investigator into the supernatural who travels to Ireland to help an old war buddy, Jeremiah Covenant. The Covenant estate has fallen under some sort of curse - most of Jeremiah's brothers and sisters are dead and strange creatures roam the mansion and its surroundings. All of this is connected to a nearby medieval monastery where monks have carried out rites that let an unspeakable evil into the human realm. You learn more about this past and about the thoughts and fears of the Covenant family through diaries and letters you find scattered about; these also help imbue Undying with a sense of history. The past inhabits the present, while your own actions aim to retread the footsteps of those who have gone before you. The house in which the first section of the game takes place is a typical gothic mansion, its shadow hanging over the lives of everyone concerned. So much for Edgar Allen Poe's contribution. Lovecraft's influence is easily felt in the lurking horrors that have invaded this world from other dimensions.
The tone is set by the marvellous presentation, which includes some suitably Carmina Burana-ish music and some good voice acting (despite a couple of slightly dodgy Irish accents). Graphically it's nothing less than stunning, making great use of the highly-tweaked Unreal engine and offering a staggering amount of visual detail. The drawback to this is that there are far too many loading delays - particularly in the early stages of the game -which disrupt the pace of the game and can become quite exasperating. The architecture and interior decoration are breathtaking throughout, and you will want to explore every corner of the massive mansion. The fine detail doesn't quite extend to the servants though, who all look remarkably similar to one another, alive or dead. Later levels feature more wide open areas, which thankfully reduces loading times.One thing does remain constant, though. You'll be petrified all the way.
Redrum
Games are still struggling to engage us emotionally but they have already made great advances in exploring our most primal instinct: fear. Undyintfs atmosphere brings it close to the sustained psychological unease of System Shock 2 without abandoning the shock tactics of Aliens Vs Predator.
The ambience is always tense, balancing a controlled sense of dread with the presence of creatures who jump at you from dark corners. You can always hear them before you can see them, thanks to Undyincfs use of sound, which is on a par with anything we've encountered before. The air crackles with the sound of the weather, while the unobtrusive music, tbe distant howl of monsters, the creaking of floorboards, even the breathing of a nearby creature all contribute to your apprehension. Then, when you're attacked - and this is one of the game's many great touches - your screen is physically affected, jolting your vision and tearing streaks of blood that last a few seconds, long enough to throw you off balance and make you panic. It's subtly and effectively done and every bit as frightening as getting attacked by aliens in AvP. You'll often find yourself recoiling from the monitor as creatures hurl themselves at you, leaving you desperately trying to find the controls to aim for their heads instead of firing wildly around them (damage is localised, so a well-placed shot can kill). I lost count of the number of times I jumped back in my seat and let out an embarrassingly girlish scream of terror.
Another unsettling, and highly original device, is the way you can sometimes peer into past horrors. As you progress through the game you acquire a number of spells. One of these (Scrye) allows you to see in the dark, and allows you to witness moments in the past. When you reach an appropriate area a ghostly voice reverberates in your head inviting you to look around. Harmless walls suddenly become covered in bloody handprints and awful -and sometimes helpful - scenes are re-enacted, telling you the story without having to resort to words. It's just like The Shining.
Descent Into The Maelstrom
If there's one area in which Undying is slightly weak it's inits puzzles. Object finding and door opening are the norm for the most part, although there are some good magic related puzzles along the way. Since it doesn't pretend to be an adventure game, what's more jarring is the little scope for interaction with the environment you have. There's no way to interact with if things or people, so you have to rely on the game doing it for you. The only things you can touch are those that directly affect the next few I moments in the game and you are shepherded most of the way by doors that conveniently lock and jam shut when it suits them.
Despite this, there are so many small details that catch your attention and you become so lost in the second-to-second survival, the minor irritations soon go away. The use of magic also elevates it above other titles, adding a different type of gameplay only hinted at in the spell-filled Wheel Of Time. There are occasions when magic works better than your trusty revolver and a few well aimed spells can do more harm than a Wild Bunch truckload of shrapnel.
One type of magic in particular stands out, providing you with some of the most memorable moments in the game. The revive spell can be used on a dead monster or human to bring it back to life for a brief period and fight on your side. But use it on a living person and you'll witness one of the most awe-inspiring scenes you'll ever see, as they turn their gun on themselves to blow their brains out with a wild cry of madness or slash open their own throats with a gurgle of surprise.If they have any friends around they're quite likely to run away and hide, displaying some excellent AI in the process. In fact, even the dumbest of creatures is intelligent enough to provide a real challenge. Monsters hunt in packs and withdraw to regroup only to attack again when they see you reloading. Some humans attack you with swords if you're close enough and then with guns when you're further away. In later levels, you have to break into a monastery guarded by monks that quickly bring to mind the guards in Thief, as they say things like 'I think I heard something' before walking away if they fail to notice you.
Weaveworld
Undying is not without its faults, but it remains one of the most unsettling first-person shooters we've ever come across. A multiplayer patch is expected to follow in the next few months but since this was always meant to be a single-player experience, you won't really notice its B absence. Hopefully, this game has whet Barker's appetite and will encourage him to get involved in a project from the outset. We've said many times that games are still in their infancy, and that is certainly true of their narrative and emotional engagement. Perhaps Barker can help them to grow up.
reggie posted a review
Clive Barker's Undying
Windows - 2001
Also released on: Mac
4.33 / 5 - 9 votes
Description of Clive Barker's Undying WindowsRead Full ReviewSpooky and kooky
There are some scary games in this world: Realms of the Haunting, Alien vs Predator, Silent Hill on the PlayStation and that hideous Big Brother game. Clive Barker's Undying is from the mind of the great horror author himself, who is no stranger to trying out new mediums for his work. Games based on his films, such as Nightbreed, may not have been great hits, but he is certainly making up for it now with this first-person shooter.
Set in the 1920s, Undying has you playing the role of a Curtis Stigers look-a-like called Magnus who has been asked by an old war buddy, Jeremiah, to investigate strange happenings at his ancestral home. It also turns out that these two are no strangers to the supernatural; they were both part of a squadron that battled supernatural beings, including undead soldiers, during World War I.
Jeremiah, who is dying, is under threat from his family. This family strife is complicated due to Jeremiah's relations all being dead. Death, however, has not affected their spirit and they still roam the Irish manor house intent on disposing of their younger sibling. Magnus offers to help his old friend and it's from here that you take control of the adventure. As previously stated, the game is a first-person shooter based on the highly-regarded Unreal Tournament engine.
Undying's Download kindle for mac as pdf. heritage instantly shows. The graphics are gorgeous and the detail in the levels is of a high standard. Curtains waft in the wind, doors creak closed and the rooms of the house and the outside areas are very spooky - especially the caves below the cemetery. Overlaid with these graphics is a wonderful visceral soundtrack that creeps and crawls its way through the game. When you add the surround-sound audio effects such as wolves howling, thunderstorms and screams, you have a deeply spooky game that, especially when played with the lights off, may just scare the pants off you.
The weaponry is second-to-none, and twofold, in Undying. As well as the standard revolver, and some supernatural weapons, you also have a litany of spells you can collect to do damage or discover information. Weapons and spells are picked up along the way as you progress through the levels. You can also increase the power of your spells by picking up amplifiers. Pretty soon you are a walking mass of hot steel and arcane knowledge ready to deal death to the already dead.
At the start, Jeremiah has the ability to 'scrye:' look back into the past to see events that have gone before. As you discover things about the household and the surrounding area, the scare factor increases exponentially - especially in the nursery, where the sound of children playing rapidly turns into screams. It would have been nice if the spell showed off the history of every room, with sub-stories working through the main plot, but only certain rooms are scrye-able. As you progress, you discover more information and find keys to locked doors that allow you to move on and learn more about the house of horrors and its surrounding area. It's a linear movement through the game, but involving nonetheless. The game has multiple difficulty levels of easy, medium and nightmare, which basically varies the strength of enemy creatures. This may not keep many players interest up, but a desire to scrye all the areas and learn about the house certainly enhances the game's longevity.
If you've played Unreal Tournament, you will know how good the AI is and Undying hasn't changed this: enemies duck, dive and circle you. Sometimes it feels like you are playing against a far superior intelligence, as werewolves split into two groups, so you can't just lob a bomb into their midst. The added supernatural factor makes for more interesting creatures too. Skeletal warriors, strange-looking worms and ethereal guards all provide a real challenge to defeat.
Therein lies one of the problems with Undying. If you get killed by the spooks, then you restart the game at the point where you entered a new level, not at your last save point. This means the level loads up and then you have to boot up your save game after that, which can become tedious. The problem is compounded by the fact that you can't skip cut-scenes and every enemy has its own little death move that is shown. Imagine the frustration when you've repeated this process ad nausea: first you die, then you watch the death move, then you wait for the level to load and then you have to load your save game - aaaargh!
Another downer is despite the use of the multiplayer-based Unreal Tournament engine, there is no multiplay available in the game. This is a big oversight; the possibilities for some great team-based games with monsters vs humans could have been wonderful.
The influence of Clive Barker apparently resulted in a large amount of text to read if you want to really get involved in the story. To be honest, though, if I wanted to read a Clive Barker book, I'd buy one, but you can always ignore it or try to pick out the main plot elements if you feel up to it.
Clive Barker's Undying ModsConclusion
Beyond the flaws listed above (the lack of multiplayer is somewhat like jumping into a Ferrari, then sticking to the speed limit), Undying is a spooky and enthralling FPS. The novelistic feel does somewhat contrast the action movie blockbuster that was Half-life, which may not be to everyone's liking, but if you're into a good rollicking adventure, you should certainly check this out.
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MANOS10092020-04-240 point
It is the most amazing, fantastic action-adventure game!!!! I recommend it 1000%
Clive Barker2019-03-29-8 points
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